STORYBOARDS, CHARACTERS, ANIMATIONS

Phinehas
Osebi

I'm Phinehas — a character and storyboard artist (as well as animator) who's spent the last half-decade convincing still frames to move. My educational background in architecture influences everything I draw — I can't help thinking in space, weight, and structure before I think in ink, from perspective, to shape, form, and volume.

I've worked across 13+ productions in animation, games, and comics, chasing the kind of shots that make a director/creative lead lean forward. Right now, I'm co-directing a series of original animated cinematics with a brilliant illustrator friend — a passion project which visualizes our grand ideas for a fictional world. Click here to see it.

Storyboarding & Animatics Character Concepts Animation Digital Illustration
Portrait illustration of Philemon Phinehas Osebi

Experience

01 — TRACK RECORD

I'm currently Lead Storyboard Artist at Hyperspace Studio in Lagos, where I am co-directing the studio's first IP campaign (thebig8) and leading an animation team through production, coordinating everything from pre-production to animation, sound, and VFX. Alongside that, I've been a Storyboard and Character Concept Artist at Nsibidi Fables Productions since January 2025, delivering around two minutes of finished storyboard thumbnails a week across genres. I've completed storyboard and animatic work on roughly 13 productions there, including animatics for sequences up to eight minutes of finished animation, developed character concepts with the Animation and Art Directors, and contributed directing support on a premiere release for a channel with over 60,000 subscribers.

Before that, I was Art Lead on Owl Odyssey (Scotland) directing character designs and visual assets across a game and art collection and setting the visual consistency standards the team worked from. I also volunteered as a 2D Character Artist on TossDown (to be published by Acclaim), designing character concepts and finalized pose illustrations for in-game UI, and started out as an Intern Character Artist at Comic Republic (Nigeria's leading comic studio), working on the Vanguards comic series and designing power-up concept look for the character Sanbi Kitsune.

Education
B.Tech, Architecture — Federal University of Technology, Akure (2019–2025)

The World We're Building

02 — LONG-FORM WORK

thebig8

An original animated cinematic series I am co-directing, with Hyperspace studio — a passion project visualizing our grand ideas for a fictional world.

Below is our progress so far on the first cinematic of the series.

LOGLINE — Champions from various realms are rallied together to save the fate of the world against a common evil.

Co-directed with Christian Ozoudeh (Art Director, Lead Background Artist, Producer).

Character Art and Concept

360° head turn
360° Head Turnbeard & hair construction reference
Giant character turnaround
Giant — Character Turnaroundfront, side, and back views
Burna character design sheet
Burna — Character Design Sheetfinal turnaround with wardrobe detail
Colorway draft
Colorway Draftexploring alternate kit palettes
Expression sheet
Expression Sheetrange of poses and emotion beats

Backgrounds

Arena wide shot
Arena — Wide Establishing Shotthe coliseum, full scale
Arena camera angle
Arena — Camera Anglestaging the entrance beat
Gym interior
Gym Interior — Locker Roombase layout before detail pass
Gym interior detail
Gym Interior — Detail Passclose-up texture and lighting
Sky study
Sky Study — Cloudsatmosphere and color mood reference

Animations (pre-post)

Cut 2pre-comp / rough animation pass
Cut 7pre-comp / rough animation pass
Sequence Studypre-comp / rough animation pass
Cut 1pre-comp / rough animation pass

Selected Work

03 — RANGE
Animation

Clean and VFX

Animation

Rough LO

Animation

Key Animation

Animation

Animatic 1

Animation

Animatic 2

Let's make
something.

Email
phinehasosebi@gmail.com
Phone
+234 814 480 4960